AGE Update Log (October 2018)

10/01-09/2018 Blur and reflection shaders implemented for water borders/depth/shadows and object reflections respectively Player movement collision detection mechanics implemented (finds the next closest collision-free location from the desired direction) Implemented player interaction using space-bar to target nearest interact-able object Implemented enemy randomized movement using a variation of the new character movement function; auto-retaliation works and …

AGE Update Log (September 2018)

09/01/2018 Light sources that overlap now blend more appropriately, and mountain/cave light source adjustments improved Mountain/cave colors updated to be more distinct Flood effect improvements continued (collision particles added) Claim-banner structure object added (used for claiming new islands) If an NPC is hidden by a larger object, it will now be outlined in yellow Opening …

AGE Update Log (August 2018)

08/01/2018 Main menu updated and primary button list availability limited based on user progress (both still need work), also crew creation interface changes to suit the opening sequence basis Opening/introduction sequence structure updated and starting area map started from scratch Tutorial graphical assets created and implemented Various sprites/animations pertaining to the opening/introduction sequence created and …

AGE Update Log (July 2018)

07/01/2018 Mountain spawning enhanced tremendously, sprites updated, and layers implemented Waterfall animation created and mechanics started using a particle system Face sprites swapped out with an additional 8 choices & 10 additional skin tones Hair sprites swapped out with an additional 17 choices Added NPC moods Added town/city trade(s) Character creation stat increase/decrease buttons implemented …

AGE Update Log (June 2018)

06/01/2018 A few building placeholder assets swapped out Reflection-specific sprites started Craft & Build interfaces updated Button hover effect implemented 06/03/2018 World map updated and player/HQ world coordinates added.┬áRegion capitals also added Menu functionality updated to be less buggy and more straight-forward Cursor updated to change based on the type of object hovered Building entrance …

AGE Update Log (May 2018)

05/09/2018 Item value, weight, and total value/weight sorts implemented Implemented inventory changing on item storage screen (based on selected character) Deposit entire inventory button added Number string functions implemented (commas and abbreviations) Item index changes based on quantity (for certain items) Building item requirements added Structure build page updated Build-GUI animation implemented Transports build page …

AGE Update Log (March 2018)

03/09/2018 String/button script simplification Sailing options and sea room Confirm screen blocking Combat animation timing Loading screen title animation 03/11/2018 Headquarters interface started Party add/dismiss options implemented Combat projectiles Build/creation menu started Pathing using map Air transport started Incline movement speed Clicked Object Dropdown updates 03/12/2018 Build mechanics progress Loot interface updates Cave instances started …