AGE Update Log (March 2018)

03/09/2018

  1. String/button script simplification
  2. Sailing options and sea room
  3. Confirm screen blocking
  4. Combat animation timing
  5. Loading screen title animation

03/11/2018

  1. Headquarters interface started
  2. Party add/dismiss options implemented
  3. Combat projectiles
  4. Build/creation menu started
  5. Pathing using map
  6. Air transport started
  7. Incline movement speed
  8. Clicked Object Dropdown updates

03/12/2018

  1. Build mechanics progress
  2. Loot interface updates
  3. Cave instances started
  4. Town generation
  5. World generation infinite loops resolved

03/14/2018

  1. Dynamic lighting and shadows started
  2. Fixed weather while moving view downwards

03/16/2018

  1. Shadow adjustments
  2. Lighting adjustments
  3. Weather adjustment

03/19/2018

  1. Sun light source added
  2. Shadow adjustments
  3. Sound distancing implemented
  4. Campfires added
  5. Boat wake effect
  6. Footprint effects & sounds
  7. GMS1 > GMS2 conversion started

03/22/2018

  1. Combat calculations
  2. Miss/heal notifications
  3. Hunger
  4. Crew special attacks
  5. Crew death
  6. Item action bar started
  7. Added Food and potion actions
  8. Added Crate items
  9. Started Item Crafting interface
  10. Further GMS1 > GMS2 conversion

03/25/2018

  1. Coliseum instance started
  2. Footprint bug fixed

03/29/201

  1. Started fishing skill
  2. High grass scenery added
  3. Checking for a free area to move made more precise
  4. Instance placeholder music added
  5. Bug solved for object selection that shares a depth/y-coordinate with other objects by prioritizing based on their x-coordinate instead

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