03/09/2018
- String/button script simplification
- Sailing options and sea room
- Confirm screen blocking
- Combat animation timing
- Loading screen title animation
03/11/2018
- Headquarters interface started
- Party add/dismiss options implemented
- Combat projectiles
- Build/creation menu started
- Pathing using map
- Air transport started
- Incline movement speed
- Clicked Object Dropdown updates
03/12/2018
- Build mechanics progress
- Loot interface updates
- Cave instances started
- Town generation
- World generation infinite loops resolved
03/14/2018
- Dynamic lighting and shadows started
- Fixed weather while moving view downwards
03/16/2018
- Shadow adjustments
- Lighting adjustments
- Weather adjustment
03/19/2018
- Sun light source added
- Shadow adjustments
- Sound distancing implemented
- Campfires added
- Boat wake effect
- Footprint effects & sounds
- GMS1 > GMS2 conversion started
03/22/2018
- Combat calculations
- Miss/heal notifications
- Hunger
- Crew special attacks
- Crew death
- Item action bar started
- Added Food and potion actions
- Added Crate items
- Started Item Crafting interface
- Further GMS1 > GMS2 conversion
03/25/2018
- Coliseum instance started
- Footprint bug fixed
03/29/201
- Started fishing skill
- High grass scenery added
- Checking for a free area to move made more precise
- Instance placeholder music added
- Bug solved for object selection that shares a depth/y-coordinate with other objects by prioritizing based on their x-coordinate instead