04/01/2018
- Depth bug solved by drawing all solids from the overlay object
- Sea room started: sea creature added, sea effects added
- Waypoint bug solved
- Room water borders enhanced
- Combat timing improvements
- Ship combat started
- Vertical direction sprite for ship created
- Started cooking skill
04/03/2018
- Enemy transports implemented
- Water enemies implemented for all room types
- Air and water movement implemented
- Farming skill started
- Smithing skill started
- Crew shared-skill stats added
- Farmhouse status features added
- Treasures maps started
04/05/2018
- Cave generation implemented
- Fog foreground implemented using layers
- Placeholder sprites added for walkways, various combat effects, and dungeon creatures/boss
- Dungeon boss mechanics started
- Water reflections started
04/08/2018
- Finished dungeon boss
- Fixed cave activation
- Character creation started
- Crew animations restarted
- Road (walkway) object added
- Item equipping started
- Various NPCs added w/ dialogue
- Air balloon transport added
- Keyboard input added
- Home island generator started
- Water reflections updated extensively
- Various resources, structures, and scenery objects added
- Weather reimplemented (disregarding new depth bug)
04/11/2018
- Biome variety started
- Initial mission started
- Dialogue display updated
- Room mapping objects added
- First custom island updated using new mapping objects
04/12/2018
- Load screen story added
- Crew combat ability updates
- Updated dialogue system to accommodate more than 2 characters
- Rain ambience added
04/13/2018
- AI vs AI combat implemented
- Mini-boss implemented (ID24)
- Ability bar updates
04/15/2018
- AI combat updated
- Starting mission updated
- Firefight event started
- AI tracking updated to prevent overlapping idle positions
- Second main boss (ID23) implemented
- Various enemies added
- Traps added (spikes, turrets, and loose boulders)
- Light puzzle mechanics started
04/19/2018
- Debugging menus updated
- Music transitions fixed. Object music temps stop when they are no long longer active
- Continuous sound objects (campfire) fixed. They now stop playing before they leave the view.
- Hover selection bug fixed
- Map drawing fixed
- Resource masks updated
- Structure masks updated
- Dungeon puzzle mechanics updated
04/22/2018
- Player dash function implemented (hold down left mouse near waypoint)
- Bridge-building restarted
- Build menu updated: Structure and Pathing pages started
- Moving platforms implemented
- Cave border spawning bug fixed
- Main-hand and offhand equipment slots added
- Resource sprite bugs fixed
04/24/2018
- Input string-end added
- Platforms updated to have a potential 4 stops instead of 2
- Boat water-effect bug fixed
- Item storage implemented with Warehouse GUI
- Item examines added to mouse string
- Item sorting implemented
- Item rarity added
- 20+ items added